Draft UI
Low BatteryFidget SpinnerAnxiety/Stress NotifierCharging Dock
Heuristic Evaluation
Based off of Jakob Nielsen's 10 principles for interaction design
1-5 scale (1 not severe - 5 very severe)
#1: Visibility of system status (3.5)
Issues
- No visual display on ring
- Vibration isn’t the best way of communicating different functions
- May be difficult learning curve for the user to understand different vibes
Recommendations
- Uses variation of vibration haptics, different intensities and number of times it vibrates
- Ability for users can customize the vibrations
#2: Match between system and the real world (2)
Issues
- Difficulties triggering the voice assistant
- Drain battery if used frequently or if the microphone is actively listening while turned on
Recommendations
- View Apple’s interface guidelines for products
- Utilize fidget mechanism as a dial
- Consider adding button or touch sensor to activate microphone when needed
- Integrates with mobile devices voice assistant
- The spinner is easily discovered through fidgeting
#3: User control and freedom (3)
Issues
- User must be explicitly taught how to exit or undo
- There are no actions the user can perform on the ring
Recommendations
- Perhaps left thump swipe means undo
- Down swipe means undo?
- Emphasis on onboarding
- Extended multi-second tap-hold means exit
#4: Consistency and standards (5)
Issues
- The user will not know what the vibrations are
- Learnability is needed
Recommendations
- Tutorial on mobile app
- Learn by doing
- Voice-guided tutorial through speaker?
#5: Error prevention (4)
Issues
- Wireless charging dock pole has to be a different size for every ring size
- What if user forgets to charge?
- Loss of ring
Recommendations
- Instead of having a pole use a flat dock to be used for all ring sizes
- Alerts when ring is out of range of phone
- Case for ring
- Vibration and sound alert for low battery
#6: Recognition rather than recall (3)
Issues
- Users will have to remember what vibrations mean for different interactions
Recommendations
- Users have to know how to read graphs(?)
- Limit the ring to only having 3 different vibrations
#7: Flexibility and efficiency of use (1)
Issues
- Hard to bridge the gap between novice and power user.
Recommendations
- Offload to software, users can easily assign custom interaction gestures.
- Offer different colors and textures for the fidget spinner mechanism, they can be swapped out
#8: Aesthetic and minimalist design (2)
Issues
- Affordances may be hard to comprehend
- Not that unique if so minimalist
- Fitting components into compact design
Recommendations
- Artistic pizazz
- Embellishment
- Make eye-catching
- Create designs of ring around hardware. Hardware first approach
#9: Help users recognize, diagnose, and recover from errors (3)
Issues
- User may rage-interact not knowing what their input is doing
- Users used to visual feedback won’t have any
Recommendations
- Phone states the user error in the compatible app
- Error messages will have a link to a help center if user needs more information and assistants with the problem
- Too many rage-interactions in short time span causes phone notification to enable user to back-out
#10: Help and documentation (4)
Issues
- User manuals are complicated and no one looks at them
- Non-visual nature of ring makes onboarding non-negotiable
Recommendations
- Videos?
- Podcast?
- Step-by-step audio tutorial
- Step-by-step app tutorial
- Tutorials
- Help bot